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Xbox Live - automotive lockout tools - auto locksmith tools

Xbox Live - automotive lockout tools - auto locksmith tools

www xbox com live Xbox Live trademarked as Xbox LIVE is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming It was first made available to the Xbox system in 2002 An updated version of the service became available for the Xbox 360 console at that system s launch in 2005 On the Windows platform the service is named Games for Windows Live which makes most aspects of the system available on Windows computers Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative Contents 1 History 2 Xbox Live features 2 1 Current features 2 2 Upcoming features 3 User information 3 1 Gamertag 3 2 Gamerscore 3 3 Gamercard 3 4 TrueSkill 4 New Xbox Experience 5 Xbox Live Marketplace and Zune Marketplace 5 1 Video Marketplace 6 Programs 7 Facebook Last fm Twitter 8 Security 9 Controversy 10 Availability 11 Live Anywhere 12 Popular culture 13 See also 14 References 15 External links History Xbox 360 Dashboard As Microsoft developed the original Xbox console online gaming was designated as one of the key pillars for the greater Xbox strategy Sega had made an attempt to capitalize on the ever growing online gaming scene when it launched the Dreamcast video game console in 1999 including online support as standard Nevertheless due to lack of widespread broadband adoption at the time the Dreamcast shipped with only a dial up modem while a later released broadband adapter was not widely supported or widely available Downloadable content was available though limited in size due to the narrowband connection and the size limitations of a memory card The online features while praised as innovative were largely considered a failure and the Dreamcast s immediate competitor the PlayStation 2 did not ship with built in network adapters Microsoft however hoped that the Xbox would succeed where the Dreamcast had failed The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive and thus these features would be vital to the new platform This would allow not only for significant downloadable content such as new levels maps weapons challenges and characters to be downloaded quickly and stored but also would make it possible to standardize bandwidth intensive features such as voice communication Steve Balmer and Bill Gates both had a vision of making premium download content and add ons that would attract many new customers Based on this reasoning the console included a standard Ethernet port 10 100 in order to provide connectivity to common broadband networks but did not include a modem or any dial up support and its online service was designed to support broadband users only Critics scoffed at the idea citing poor broadband adoption at the turn of the century When the Xbox launched on November 15 2001 the as yet unnamed online service was destined for a Summer 2002 deployment Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety Sound dampened booths and broadband connected Xbox consoles featuring an early version of Unreal Championship demonstrated the service on the show floor The Epic title was one of the flagship titles for the service which was slated for a debut on November 15 2002 marking the anniversary of the Xbox launch Microsoft announced that 50 Xbox Live titles would be available by the end of 2003 Utilizing the required broadband bandwidth Xbox Live featured a unified gaming Friends List as well as a single identity across all titles regardless of the publisher and standardized voice chat and communication a feature that was still in its infancy Leading up to the launch Microsoft enlisted several waves of beta testers to improve the service and receive feature feedback The first wave of beta testers were given Revolt which never was released officially and NFL Fever to beta test Once beta tested concluded Microsoft sent these beta testers a translucent orange memory card a headset carrying case and a beta tester tshirt with the slogan I have great hands When the service debuted it lacked much of the functionality that later titles included but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box rather than through a later update Microsoft s 5000th patent was Live related and gave Xbox 360 users access to watch other gamers compete against each other over Xbox Live The packaging for playable Xbox Live titles on the original Xbox console featured the trademark gold bar underneath the Xbox header Tom Clancy s Splinter Cell and Brute Force sported a Live bubble design as they only featured downloadable content This was changed later wherein all Xbox Live titles included the universal gold Live bar By the time of the Xbox 360 all titles were required to provide at least a limited form of Xbox Live awareness On November 15 2007 Microsoft celebrated Xbox Live s 5th anniversary by offering its then over 8 million subscribers the title Carcassonne free of charge and awarding gamers who had subscribed to Live since its inception 500 free Microsoft Points Due to intermittent service interruptions during late December 2007 and early January 2008 Microsoft promised to offer a free Xbox Live Arcade game to all Xbox Live users as compensation concluding that Marc Whitten has released an open letter to all Xbox Live members Increased demand from Xbox 360 purchasers the largest number of new user sign ups in the history of Xbox Live was given as the reason for the downtime On January 18 2008 Microsoft announced Undertow would be offered free for the week starting January 23 through January 27 as compensation The game was for both Silver and Gold users On January 6 2009 Microsoft announced that Xbox Live had now reached 17 million members On February 5 2010 Marc Whitten announced that xBox Live had reached 23 million members Microsoft Entertainment Devices President Robbie Bach claims that Xbox Live sets the 360 apart from its rivals box Live is a big differentiator for us said Bach to investor com hat drives a significant amount of energy around what on with Xbox Bach cites the exclusive downloadable content for GTA IV as a reason why Microsoft online service is superior to its rivals Xbox Live exclusive servers are based in Seattle Washington while using some of Microsoft s other servers in Quincy and Yakima Washington Tuesday November 10 2009 the release date of Call of Duty Modern Warfare 2 was according to G4 via the text messaging game update service the busiest day of Xbox Live citation needed Larry Hyrb Xbox Live s Major Nelson announced on his blog on February 5th 2010 that Xbox Live support for the original Xbox would be discontinued on April 15th 2010 This includes online play through backwards compatibility on the Xbox 360 and all downloadable content for original Xbox games Xbox Live features Comparison of Xbox Live Gold and Xbox Live Silver Feature Live Silver Live Gold Pricing Free Subscription fee Voice chat Yes Yes Video chat No Yes Avatars Yes Yes Downloadable content Yes1 Yes Multiplayer gaming No Yes Parties No Yes Netflix movie streaming2 No Yes3 Sky Player4 No Yes5 Xbox Live Arcade point results6 Yes Yes6 Facebook7 No Yes Twitter7 No Yes last FM No Yes Zune8 No Yes 1 vs 1009 No Yes 1Some content available one week after Gold subscribers 2Available in US only 3Only available to Netflix members 4Available in UK and Ireland only 5Sky subscription required 6All Xbox Live Arcade games might go to the Xbox Live Arcade Compilation Disc when winning on videogames 7Over 18 s Only Parental Permission Required 8Various Rental Fees Apply 9Over 12 s Only Windows Live Messenger allows users of Xbox Live PCs Both on the Windows and Macintosh platforms and Windows Mobile devices to connect and directly message each other It is possible to chat with up to six people at one time while playing games listening to music or watching movies This complements the existing voice and video chat of Xbox Live Users will see at a glance if their existing contacts on Windows Live Messenger have Gamertags As of the December 4 2007 dashboard update Windows Live Messenger on Xbox Live is now available to child accounts if the user is 13 years of age or older On September 4 2007 Microsoft launched the Xbox 360 Messenger Kit a small QWERTY keypad that connects directly into the Xbox 360 controller either wired or wireless to support text and instant messaging Current features Gamercards displaying the player s gamertag motto gamerpic bio etc Virtual Avatars representing the player s likeness Game achievements which are earned during gameplay Gamerscores which are a total of a player s achievement points Reputation rating which is voted on by other players who decide to either prefer or avoid another player The reputation defaults to 100 Five stars over time after one player has preferred you Friends list which is a list of a player s chosen friends up to 100 friends are allowed Recent player list which lists the last 50 players a user has played with Complaint filing system which allows a user to report another user that has broken the Xbox Live Terms of Use Windows Live messenger integration Access to the Xbox Live Marketplace offering new game music and movie content Voice Chat wireless or wired headset required two players only for Silver Members 3 for Gold Members Video Chat Live Vision camera required with headset optional for voice chat Multiplayer gameplay where a user can link up 4 Xbox s to play together known as system link or connect online requires Gold subscription Enhanced matchmaking using cumulative gamerscore reputation location language profile and gamer zone Parental controls limiting children s exposure to other users Family Settings Inside Xbox is a newsletter about Xbox Live news events products interviews and games that is integrated in the Xbox 360 Dashboard Content for Inside Xbox is created by the Xbox global marketing team and features streaming video segments Pick Up and Play Major Minute with Larry Hryb and Game with Fame Halo Waypoint allows users to track achievement progress of Halo 3 Halo Wars and Halo 3 ODST unlock Halo related Xbox Avatar rewards and access videos pictures and interviews from Halo series developers and the gaming community Halo Legends anime episodes and previews will also be streamed through Halo Waypoint Last fm allows users to stream their favourite music and search for related artists Social networking sites Facebook and Twitter are accessible over Xbox Live Users between the ages of 13 17 can access the application under parents consent Zune application allows users to stream movies and TV shows from the Video Marketplace instantly in 1080p HD with 5 1 surround sound Movie Parties allows for movies and TV shows to be viewable with friends over Xbox Live Sky Player is available in the UK and Ireland offering live and on demand tv including Sky News Sky Sports and the Disney Channel News and More channel streams the latest headlines from MSNBC com MSN Autos The New Yorker and Dilbert Available in the US only citation needed Netflix application allows members with unlimited rentals to stream any movie or TV show from their Netflix Instant Queue This feature is only available in the US Upcoming features Game Room is a virtual space offering an initial library of 30 original arcade and console classics including Centipede Asteroids Deluxe and Super Cobra displayed in their original cabinet designs Purchased arcade titles are playable via Xbox Live and Games for Windows Live Game Room will be an Xbox 360 application with games sold separately for 240 Microsoft Points You can also buy a credit to have a single go for 40 Microsoft Points Online leaderboards and achievements will be supported User information Gamertag A Gamertag is the universal name for a player s username on Microsoft s Xbox Live A Gamertag used online must be unique and can be up to 15 characters in length including numbers letters and spaces Gamertags can be changed using a premium service on the Xbox 360 console for a price of 800 Microsoft Points the system supports 8 Xbox Live enabled profiles per memory unit and 32 profiles on the hard drive A player s Gamertag account status can be checked using a variety of online tools which is useful especially when looking for a new gamertag or confirming that a Gamertag exists Using a valid Gamertag any player can be located and messaged from within Live There are also several websites which allow users of Gamertags to upload photos and information about themselves Gamertags can be used in a variety of places including the original Xbox the Xbox 360 Games for Windows Live Zune and XNA Creators Club Gamertags also contain avatar images or gamer pictures often associated with certain games or game characters Individual gamerpics cost between 15 and 20 Microsoft Points but they are usually bundled into packs packs of four or five gamerpics usually cost 80 Microsoft Points while packs of ten typically cost 150 Personal pictures which are only shown when friends view a profile can be taken with an xbox live vision camera It is also possible to take Public pictures which are shown to all that view a profile unless the user has a different personal picture set can be taken of avatars while using the avatar editor Gamerscore The Gamerscore G is a measure that corresponds to the number of Achievement points accumulated by a user with an Xbox Live profile These Achievement points are awarded for the completion of game specific challenges such as beating a level or amassing a specified number of wins against other players in Xbox Live matches Initially retail Xbox 360 games offered up to 1 000G sprea
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